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Cody Beinert
Game/UX Designer
![](https://static.wixstatic.com/media/2dfc72_86c13b55de584495b91c085ecbd159ab~mv2.jpg/v1/fill/w_239,h_239,al_c,q_80,usm_0.66_1.00_0.01,enc_avif,quality_auto/2dfc72_86c13b55de584495b91c085ecbd159ab~mv2.jpg)
![blank line.png](https://static.wixstatic.com/media/2dfc72_ae796ca047fc4c48888fadbe7891f36c~mv2.png/v1/fill/w_569,h_3,al_c,lg_1,q_85,enc_avif,quality_auto/blank%20line.png)
![Deep Dive Screenshot 3.PNG](https://static.wixstatic.com/media/2dfc72_1c6e3ae5638d451c80e2fd74819da788~mv2.png/v1/fill/w_411,h_275,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/Deep%20Dive%20Screenshot%203_PNG.png)
![breaking adam's rib title.PNG](https://static.wixstatic.com/media/2dfc72_5d4f2ae550a642c3a56825701da1cb5e~mv2.png/v1/fill/w_705,h_275,al_c,lg_1,q_85,enc_avif,quality_auto/2dfc72_5d4f2ae550a642c3a56825701da1cb5e~mv2.png)
Images for the thumbnail come from:
https://fran-bow.fandom.com/wiki/Fran_Bow_Dagenhart
https://www.facebook.com/JRPGgallery/posts/feena-concept-artworks-grandia-1997artist-toshiaki-hontani/1602843279848566/
https://www.tuni.fi/playlab/a-girl-and-a-fox-walk-into-a-bear-never-alone-review/
https://bayonetta.fandom.com/wiki/Bayonetta_(character)
![bubblesortof.png](https://static.wixstatic.com/media/2dfc72_60374dac3e30458bafd444d91485fe0f~mv2.png/v1/fill/w_29,h_39,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/bubblesortof.png)
![bubblesortof.png](https://static.wixstatic.com/media/2dfc72_60374dac3e30458bafd444d91485fe0f~mv2.png/v1/fill/w_42,h_56,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/bubblesortof.png)
![Deep Dive Screenshot 2.PNG](https://static.wixstatic.com/media/2dfc72_367bab578b2f43b1835196e6c79e608e~mv2.png/v1/fill/w_406,h_396,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/Deep%20Dive%20Screenshot%202_PNG.png)
This was a semester-long project where I wrote a 43-page long deep dive essay about certain principles to potentially keep in mind when writing strong female characters for video games.
While it did end up with a 95% grade by the end of the semester, I made sure to keep improving it as much as I could after it was finished.
![bubblesortof.png](https://static.wixstatic.com/media/2dfc72_60374dac3e30458bafd444d91485fe0f~mv2.png/v1/fill/w_42,h_42,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/bubblesortof.png)
![bubblesortof.png](https://static.wixstatic.com/media/2dfc72_60374dac3e30458bafd444d91485fe0f~mv2.png/v1/fill/w_29,h_29,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/bubblesortof.png)
![bubblesortof.png](https://static.wixstatic.com/media/2dfc72_60374dac3e30458bafd444d91485fe0f~mv2.png/v1/fill/w_29,h_29,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/bubblesortof.png)
![Deep Dive Screenshot 1.PNG](https://static.wixstatic.com/media/2dfc72_00f7e1796726444e8d8ba7ec7c0f10ec~mv2.png/v1/fill/w_600,h_562,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/Deep%20Dive%20Screenshot%201_PNG.png)
![bubblesortof.png](https://static.wixstatic.com/media/2dfc72_60374dac3e30458bafd444d91485fe0f~mv2.png/v1/fill/w_42,h_42,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/bubblesortof.png)
![Deep Dive Screenshot 4.PNG](https://static.wixstatic.com/media/2dfc72_9be6bc85c62a408a8e2bf0586dba1d85~mv2.png/v1/fill/w_409,h_315,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/Deep%20Dive%20Screenshot%204_PNG.png)
![bubblesortof.png](https://static.wixstatic.com/media/2dfc72_60374dac3e30458bafd444d91485fe0f~mv2.png/v1/fill/w_34,h_34,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/bubblesortof.png)
![bubblesortof.png](https://static.wixstatic.com/media/2dfc72_60374dac3e30458bafd444d91485fe0f~mv2.png/v1/fill/w_34,h_34,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/bubblesortof.png)
While working on my Deep Dive, I:
- Learned about the kinds of messages and values one can derive from female characters, and how they can generally be portrayed more realistically while preventing potential sexism
- Did extensive research from various sources, including peer-reviewed journal articles, video games, YouTube video essays, and magazine articles
- Presented my findings every week for feedback and constantly iterated on the paper based on the feedback I received
- Analyzed and researched characters such as Feena from Grandia, Fran from Fran Bow, Bayonetta from Bayonetta, and Nuna from Never Alone
![bubblesortof.png](https://static.wixstatic.com/media/2dfc72_60374dac3e30458bafd444d91485fe0f~mv2.png/v1/fill/w_34,h_34,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/bubblesortof.png)
![bubblesortof.png](https://static.wixstatic.com/media/2dfc72_60374dac3e30458bafd444d91485fe0f~mv2.png/v1/fill/w_34,h_34,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/bubblesortof.png)
![deep dive framework screenshot.PNG](https://static.wixstatic.com/media/2dfc72_b980143412224dffb9c34cc92a1fa4ed~mv2.png/v1/fill/w_410,h_335,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/deep%20dive%20framework%20screenshot_PNG.png)
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