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Cody Beinert
Game/UX Designer











This is a narrative-centric point-and-click puzzle game created in Godot where the player must make their way through a mind-bending liminal space-style 3D virtual world, all the while detethering and retethering their digital body to help solve the puzzles they encounter.




Throughout this project, I:
- Made use of in-engine 3D speakers to create adaptive music
- Edited and implemented narrative dialogue created by the narrative department- Assisted with and tested the level design and functionality through various stages (including greyboxing and final versions)
- Organized team meetings and schedules to work on the game as frequently and productively as possible
- Transformed a game vision into an interactive experience using Godot







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