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Cody Beinert
Game/UX Designer
![](https://static.wixstatic.com/media/2dfc72_86c13b55de584495b91c085ecbd159ab~mv2.jpg/v1/fill/w_239,h_239,al_c,q_80,usm_0.66_1.00_0.01,enc_avif,quality_auto/2dfc72_86c13b55de584495b91c085ecbd159ab~mv2.jpg)
![blank line.png](https://static.wixstatic.com/media/2dfc72_ae796ca047fc4c48888fadbe7891f36c~mv2.png/v1/fill/w_569,h_3,al_c,lg_1,q_85,enc_avif,quality_auto/blank%20line.png)
![bubblesortof.png](https://static.wixstatic.com/media/2dfc72_60374dac3e30458bafd444d91485fe0f~mv2.png/v1/fill/w_29,h_39,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/bubblesortof.png)
Adaptive Audio Experiment
![bubblesortof.png](https://static.wixstatic.com/media/2dfc72_60374dac3e30458bafd444d91485fe0f~mv2.png/v1/fill/w_40,h_52,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/bubblesortof.png)
![bubblesortof.png](https://static.wixstatic.com/media/2dfc72_60374dac3e30458bafd444d91485fe0f~mv2.png/v1/fill/w_34,h_39,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/bubblesortof.png)
![bubblesortof.png](https://static.wixstatic.com/media/2dfc72_60374dac3e30458bafd444d91485fe0f~mv2.png/v1/fill/w_34,h_39,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/bubblesortof.png)
![](https://static.wixstatic.com/media/2dfc72_b44ec2f9c0a04570b3ed1133bb22b9bbf000.jpg/v1/fill/w_640,h_360,al_c,q_80,usm_0.66_1.00_0.01,enc_avif,quality_auto/2dfc72_b44ec2f9c0a04570b3ed1133bb22b9bbf000.jpg)
![bubblesortof.png](https://static.wixstatic.com/media/2dfc72_60374dac3e30458bafd444d91485fe0f~mv2.png/v1/fill/w_40,h_39,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/bubblesortof.png)
![bubblesortof.png](https://static.wixstatic.com/media/2dfc72_60374dac3e30458bafd444d91485fe0f~mv2.png/v1/fill/w_34,h_34,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/bubblesortof.png)
![bubblesortof.png](https://static.wixstatic.com/media/2dfc72_60374dac3e30458bafd444d91485fe0f~mv2.png/v1/fill/w_39,h_39,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/bubblesortof.png)
Unmute Audio
A sound design assignment where I had to implement audio into a soundless platformer game. The project ended up receiving a 93% grade.
![bubblesortof.png](https://static.wixstatic.com/media/2dfc72_60374dac3e30458bafd444d91485fe0f~mv2.png/v1/fill/w_34,h_34,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/bubblesortof.png)
![bubblesortof.png](https://static.wixstatic.com/media/2dfc72_60374dac3e30458bafd444d91485fe0f~mv2.png/v1/fill/w_34,h_34,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/bubblesortof.png)
![](https://static.wixstatic.com/media/2dfc72_93866c6bf1ea4a7599fbf628af4044ed~mv2.png/v1/fill/w_599,h_272,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/2dfc72_93866c6bf1ea4a7599fbf628af4044ed~mv2.png)
![bubblesortof.png](https://static.wixstatic.com/media/2dfc72_60374dac3e30458bafd444d91485fe0f~mv2.png/v1/fill/w_34,h_34,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/bubblesortof.png)
![bubblesortof.png](https://static.wixstatic.com/media/2dfc72_60374dac3e30458bafd444d91485fe0f~mv2.png/v1/fill/w_34,h_34,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/bubblesortof.png)
My roles and responsibilities related to this project include:
- Added effects to sounds using Magix
- Authored sounds using Magix and Reaper
- Implemented and constantly tested sounds using FMOD and C#
- Added parameters to the background music/noise to make the atmosphere more dynamic
- Created an asset list of all the sounds implemented
- Ended up completing the assignment a week ahead of time
![bubblesortof.png](https://static.wixstatic.com/media/2dfc72_60374dac3e30458bafd444d91485fe0f~mv2.png/v1/fill/w_34,h_34,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/bubblesortof.png)
![bubblesortof.png](https://static.wixstatic.com/media/2dfc72_60374dac3e30458bafd444d91485fe0f~mv2.png/v1/fill/w_34,h_34,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/bubblesortof.png)
![bubblesortof.png](https://static.wixstatic.com/media/2dfc72_60374dac3e30458bafd444d91485fe0f~mv2.png/v1/fill/w_34,h_34,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/bubblesortof.png)
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