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Cody Beinert
Game/UX Designer









This is a rough Figma prototype I worked on with a small team to educate users on the principles of APX (Accessible Player Experiences).





Some UX decisions made when creating this project and iterating on it:
- All modules are accessible on the first page to allow users to explore the chapters at their own pace
- Used page numbers for each module/chapter to let users know how far they are into each chapter
- For particularly long chapters with multiple sections, we made all sections accessible right away to allow users to explore at their own pace
- Limited amount of information per page to avoid overwhelming users


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